Craft Magic Arms and Armor, alter self, invisibility. Otherwise, suits of spellscribed armor are treated as scrolls (except that using them doesn’t provoke attacks of opportunity) and use the rules for spell-completion items. Once per day on command, this +2 tower shield can transform into a solid, 1-foot-thick, 10-foot-by-10-foot wall of masonry with a battlement on top and an arrow slit in each 5-foot length. Price 10,300 gp; Aura faint divination; CL 5th; Weight 40 lbs. This often allows you craft magic items much earlier than what the caster levels suggest. Price 120 gp; Aura no aura (nonmagical); CL —; Weight 15 lbs. Although the armor remains as heavy and bulky as normal full plate, the wearer of plate armor of the deep is treated as unarmored for purposes of Swim checks. The Prices here are for all types of armor. This cube grants the wearer total cover against everything outside the cube, including (as it is perfectly sealed) swarms and gas attacks. In addition, invincible armor provides the wearer with 5 points of resistance to acid, cold, electricity, fire, and sonic, and is itself unharmed by damage from any of these energy types. As a move action, the wearer can snap a strip of wood loose from the armor. On command, the wielder can make the shield produce a gallon of fresh drinkable water. I don't know where the FAQ is at, so I can't check to be sure. In general, magic armor protects the wearer to a greater extent than non-magical armor. Find a huge selection of magical special abilities that can be applied to armor and shields. SOME bonuses do stack. In general, magic armor protects the wearer to a greater extent than non-magical armor. The wearer gains a +4 bonus to his Combat Maneuver Defense against combat maneuvers made to overrun or trip and on Acrobatics check made to maintain balance. When its wearer rages, the armor's spikes elongate and the hide bonds to her skin, providing fire resistance 10. In general, magic armor protects the wearer to a greater extent than non-magical armor. Find a huge selection of magical special abilities that can be applied to armor and shields. If the swarm is reduced to 0 hit points, if the wearer is forced to move away from the swarm, or if the wearer commands it to return to her as a move action, the swarm crawls back onto the wearer's torso and returns to armor form. If she does leave the water, her surprise round turn immediately ends. Equipment (Non-Magical) Magic Items Technology. There are also separate tabs displaying valid properties individually for light armor, medium armor, heavy armor, bucklers, light shields, medium shields, and tower shields. Craft Magic Arms and Armor, remove fear, shield of faith. Craft Magic Arms and Armor, major creation. It allows the wearer to continually utilize the effects of the spell water walk. Infused with magical force, a force tower renders its wielder immune to magic missiles and also allows its wielder to use its arrow deflection special ability to deflect magical rays and ranged touch attacks. A spell so scribed requires half the normal cost in raw materials. Generally with Specific magic items how we handle them is: Take the base item (+3 Chainmail in the case of Celestial Armor) and any other generic abilities and add that up. It is considered light armor and allows the wearer to use fly on command (as the spell) once per day. DESCRIPTION This armor pushes back against anything that threatens to knock its wearer to the ground. As per tabletop Pathfinder, these feats have a minimum caster level prerequisite the character must attain before the feat becomes available. Magically store your animal companion, familiar, or mount in hosteling armor, or protect against your most hated creature type with defiant armor. Gamepedia. Crafting costs gold (as well as any expensive material components required by the prerequisite spell (s)), and takes time. ... Magic Arms and Armor. It has no armor check penalty or arcane spell failure chance, and it allows the wielder to use feather fall on himself once per day. For an item with only an enhancement bonus, the caster level is three times the enhancement bonus. Price 15,200 gp; Aura faint conjuration; CL 5th; Weight 15 lbs. Price 29,350 gp; Aura moderate transmutation; CL 11th; Weight 25 lbs. Effects that disperse the mist or destroy it cause the armor to reform into its solid shape on the character's body, as does speaking the command word or entering a place where the fog-magic doesn't function (such as underwater). Magic armor and shields with a total effective bonus of +6 to +10 but that have an enhancement bonus of +5 or less and special abilities whose individual market price modifiers are +5 or less use the table for nonepic magic armor to determine price. Armor or a shield with a special ability must have at least a +1 enhancement bonus. If the wearer has any feats or abilities that benefit shield bashing attacks, they apply to attacks made by the belligerent shield. The inscribed spell must be visible to the wearer and must be touched as part of its activation. Price 2,565 gp; Aura faint evocation; CL 5th; Weight 25 lbs. The brooch only transforms if the wearer's armor slot is unoccupied, thus it won't work if the wearer is already armored. This nonmagical heavy steel shield is made out of living steel. The wearer gains a +2 competence bonus on saves against disease, poison, and any effect that would cause her to become nauseated or sickened. Consequently, a maximum of three such weapons can be separated from the armor at any given time. It acts as a normal spiked shield. A suit of armor cannot have an effective bonus (enhancement plus special ability bonus equivalents, including those from character abilities and spells) higher than +10. A shield cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10. In addition, once per day as a standard action, the wielder can release a wave of positive energy that panics undead, as the Turn Undead feat (Will DC 20 negates). Craft Magic Arms and Armor, dimensional anchor, mind blank, neutralize poison, resist energy, stone to flesh, and prismatic sphere, prismatic spray, or prismatic wall. As a swift action, the wearer can change the dominant color. This +1 full plate is decorated with a wave and fish motif and often has tiny fins and scales worked into the design. Plate of the Beast Breastplate; Details Proficiency . All magic armors and shields are automatically considered to be of masterwork quality. Curse: This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. The maximum level for spells contained in spellscribed armor depends on the type of armor being inscribed. This is a mind-affecting sonic effect, and has no effect on creatures that do not use a spoken language. You don’t need to adjust the Price from leather armor to full plate or the like. Per the RAW, magic vestment imparts "a suit of armor or a shield with an enhancement bonus." In general, magic armor protects the wearer to a greater extent than nonmagical armor. The Prices here are for all types of armor. When loosed into the air to defend its wearer, the belligerent shield attacks as well as defends. Ravena's Embrace Full Plate; Details Proficiency. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. To use a magic item, it must be activated, although sometimes activation simply means putting a ring on your finger. Lets say I decide my nom magic full plate armor. Magic Arms and Armor. Craft Magic Arms and Armor, polymorph, resist fire. This suit of full plate is made of dragonhide, rather than metal, so druids can wear it. Magically store your animal companion, familiar, or mount in hosteling armor, or protect against your most hated creature type with defiant armor. The wearer suffers only half damage from vermin swarms and gains a +2 resistance bonus on saving throws against the extraordinary abilities of vermin swarms. Attacks sufficient to destroy one side of the cube cause it to immediately transform back into a shield, which loses half its hit points and gains the broken condition. Price 16,500 gp; Aura no aura (nonmagical); CL —; Weight 50 lbs. It has no enhancement bonus, but its construction material makes it lighter than a normal wooden shield. Its design and coloration are typically suggestive of its related mystery. A burglar's buckler grants the wielder a +2 competence bonus on Disable Device and Sleight of Hand checks, combat maneuver checks made to perform dirty tricks, and to CMD against dirty tricks. As a free action, the wearer of this fine set of +1 mithral full plate can activate it, enabling him to act as though affected by a haste spell for up to 10 rounds each day. Bonus (Armor) An armor bonus applies to Armor Class and is granted by armor or by a spell or magical effect that mimics armor. Its enhancement bonus increases by 2, and any damage reduction the wearer has increases by 5. If you're an 8th-level cleric with +2 full plate and a +2 shield, casting magic vestment on yourself is (nearly) useless. Orange: OK options, or useful options that only apply in rare circumstances 3. Price 20,170 gp; Aura moderate abjuration; CL 9th; Weight 15 lbs. This +1 animated bashing heavy steel shield rattles in anticipation during battle. The sunburst is centered on the wearer and the wearer is immune to its effects. Craft Magic Arms and Armor, cat's grace, feather fall, and limited wish, wish, or miracle. The remaining price we consider it's own specific enchantment. Shield enhancement bonuses do not act as attack or damage bonuses when the shield is used in a shield bash. Epic Armor And Shield Special Ability Descriptions Celestial armor, mithral, bucklers, studded leather, and chain shirts are all part of Pathfinder core as well as on the PFSRD. Once per week, the armor allows its wearer to require that an attack roll made against him be rerolled. Price 24,650 gp; Aura moderate abjuration; CL 11th; Weight 50 lbs. The fine links of this +1 chain shirt form a pattern of roiling clouds. Price 14,170 gp; Aura faint evocation; CL 5th; Weight 10 lbs. Craft Magic Arms and Armor, fly, creator must be good. For example, crafting metamagic rods. Craft Magic Arms and Armor, Scribe Scroll. Magic armor and shields with a total effective bonus of +6 to +10 but that have an enhancement bonus of +5 or less and special abilities whose individual market price modifiers are +5 or less use the table for nonepic magic armor to determine price. It is considered medium armor, except that you must be proficient in heavy armor to avoid taking nonproficiency penalties. Celestial Armor (22,400 gp): Unless you have heavy armor proficiency and a Dexterity modifier of at most +5, Celestial Armor is the best armor in the game if all you need from your armor is AC. The following section includes armors with unusual powers and magical abilities. All magic armor is also masterwork armor, reducing armor check penalties by 1. Armor of the Pious Source Pathfinder #74: Sword of Valor pg. This unassuming +1 buckler has an array of small tools and implements embedded into the backside of its rim, able to be folded and snapped out for use at a moment's notice to attack, defend, or accomplish roguish tasks. It has no armor check penalty. Each day at dawn, the armor regenerates any missing strips (regaining its full enhancement bonus), and any weapons still detached from the armor crumble into dust. This extremely light chain shirt is made of very fine mithral links. This suit of +1 leather gives its wearer the ability to twist and contort her body in virtually any direction. Caster Level for armor and shields: The caster level of a magic shield or magic armor with a special ability is given in the item description. Price 257 gp; Aura no aura (nonmagical); CL —; Weight 5 lbs. So we've got 9300 for the base item, and 13,100gp for the Celestial Armor enchantment. Gamepedia. google_ad_format="120x600_as"; This mod adds the Pathfinder tabletop feats Scribe Scroll, Brew Potion, Craft Wand, Craft Rod, Craft Wondrous Items, Craft Arms and Armor and Forge Ring, allowing crafting of regular and custom magic items of those types. Armor or a shield with a special ability must have at least a +1 enhancement bonus. Glowing red energy emanates from sigils engraved on the armor's key plates and joints, and the runes intermittently surge with fiendish power. You may also find it useful to keep copies of the Advanced Player Guide, Ultimate Magic, and Ultimate Combat rule books on hand, as these are also consulted. I support a limited subset of Pathfinder's rules content. The wielder can touch the wall with one hand and command it to revert to a tower shield either resting on the ground and balanced against his hand or strapped to his arm in the normal fashion. Mail of malevolence hangs in rags and tatters and acts as nonmagical chainmail to wearers who lack at least a moderate evil aura (Core Rulebook 266). Pathfinder FAQ doesn't enforce caster levels for magic item crafting. If she has the greater fiend totem ability, she gains fire resistance 20 when raging. google_color_link="000000"; Attacks sufficient to destroy the wall cause it to immediately transform back into a shield, which loses half its hit points and gains the broken condition. Craft Magic Arms and Armor, daylight, sunburst. Once per day on command, the wielder can use the maelstrom shield to emit a stream of water as the hydraulic push spell. Envy of the Master is a magic armor in Pathfinder: Kingmaker. If you want to increase your character’s defense beyond the protection your armor provides, they can use a shield. Here’s a list covering most of the bonuses. Jump to: navigation, search. In addition, during a surprise round the wearer can act as if she had a full round of actions, rather than a single standard action, as long as those actions do not require leaving the water. Caster Level for Armor and Shields : The caster level of a magic shield or magic armor with a special ability is given in the item description. ; Barding 70 lbs. The bashing special ability, however, does grant a +1 bonus on attack and damage rolls (see the special ability description). This nonmagical breastplate is made of adamantine, giving its wearer damage reduction 2/—. Craft Magic Arms and Armor, bull's strength, burning hands, pyrotechnics. Each weapon removed from the warden of the woods reduces the armor's enhancement bonus by 1. Magic armor bonuses are enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses). Otherwise, the cube reverts to shield form upon command, if the wearer moves from his current space, or if the wearer falls unconscious or dies. This nonmagical masterwork heavy wooden shield is made out of darkwood. Price 23,850 gp; Aura moderate transmutation; CL 9th; Weight 30 lbs. Its enhancement bonus increases by 2, and any damage reduction the wearer has increases by 5. Once per day, the wearer can command it to shine as per the sunburst spell. The duration of the haste effect need not be consecutive rounds. Magic Arms and Armor. Epic Armor And Shield Special Ability Descriptions For example, a suit of breastplate armor (which has a +6 armor bonus) can have up to six spells inscribed on it. Armor increases your character’s defenses, but some medium or heavy armor can hamper movement. Three times per day as a free action, the lion's head can be commanded to attack (independently of the shield wearer), biting with the wielder's base attack bonus (including multiple attacks, if the wielder has them) and dealing 2d6 points of damage. For the following 4 rounds, the shield grants its bonus to the one who loosed it and then drops. Since the effect arises in great part from the distinctiveness of the armor, it does not function if the wearer hides or conceals herself in any way. From Pathfinder: Kingmaker Wiki. Gamepedia. Such items can also have one or more of the special abilities detailed below. Onslaught Full Plate; Details Proficiency . So, you must decide which armor or which shield you imbue with the bonus. While the wearer is enraged, spells that cause additional damage to evil outsiders deal that increased damage to her. It has a maximum Dexterity bonus of +8, an armor check penalty of –2, and an arcane spell failure chance of 15%. In addition to an enhancement bonus, armor may have special abilities . He must take whatever consequences come from the second roll. Price 10,153 gp; Aura moderate abjuration; CL 11th; Weight 5 lbs. Price 137,650 gp; Aura strong abjuration; CL 13th; Weight 50 lbs. This drooping, many-folded suit of +3 hide armor is made from the tanned skin of an actual giant. If she has the fiend totem rage power, the damage caused by her barbs increases to 2d8+6 and stacks with the barbed defense granted by the armor. Armor increases your character’s defenses, but some medium or heavy armor can hamper movement. Specific Magic Armor. It bestows a commanding aura upon its wearer. Example: Patrick's wizard decides to use his downtime to increase the armor bonus on his bracers of armor +1 to +3. If you're an 8th-level cleric with +2 full plate and a +2 shield, casting magic vestment on yourself is (nearly) useless. 2. As with armor, special abilities built into the shield add to the market value in the form of additions to the bonus of the shield, although they do not improve AC. Armor Specialization Effects Source Core Rulebook pg. The bonus in question, as the title states, is an enhancement bonus. In addition, the dragonslayer's shield grants its wielder a +2 morale bonus on Will saves against the frightful presence ability. A suit of demon armor is infused with evil, and as a result it bestows one negative level on any nonevil creature wearing it. 8 Armor Penalty-3 Spell Failure. A single color dominates the others at any given time. It has no armor check penalty or maximum Dexterity bonus. Craft Magic Arms and Armor, alter self, creator must have 5 ranks in Acrobatics and Escape Artist. Each round starting the round after animation, the shield makes a single shield bash attack against a foe of its wearer's choice within the wearer's reach. Celestial Armor is a unique case. Once per day, it can be commanded to fly (as the spell), carrying the wielder. Price 8,910 gp; Aura moderate illusion and transmutation; CL 10th; Weight 15 lbs. This +2 spell resistance (13) tower shield grants a +4 resistance bonus on Reflex saving throws against spells and spell-like abilities. Protector's Robe is a magic armor in Pathfinder: Kingmaker. In this form, the armor becomes a suit of +2 banded mail for the wearer and a suit of +1 banded mail barding worn by the mount. Price 18,910 gp; Aura strong transmutation; CL 13th; Weight 15 lbs. If a creature puts on the armor while underwater, the wearer is borne toward the surface at a rate of 60 feet per round. In addition to granting a +2 enhancement bonus to AC, it has a –1 armor check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge. Archives of Nethys Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other. Lets say I decide my nom magic full plate armor. The target must succeed at a DC 14 Fortitude saving throw or be entangled for 1d4 rounds. A suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. This negative level persists as long as the armor is worn and disappears when the armor is removed. Magically store your animal companion, familiar, or mount in hosteling armor, or protect against your most hated creature type with defiant armor. As a move action when the wearer is mounted, the plates of the armor expand and reposition to protect the wearer's mount. Magic items are objects imbued with magical powers that can be carried and used, such as armor, weapons, potions, and more. At will, the wearer can command the armor to shine with a daylight spell for 10 minutes. Equestrian plate cannot transform and protect a mount more than one size larger than its wearer or a creature that cannot wear barding. If you want to increase your character’s defense beyond the protection your armor provides, they can use a shield. Price 26,500 gp; Aura faint transmutation; CL 5th; Weight 25 lbs. Price 52,620 gp; Aura strong conjuration; CL 13th; Weight 45 lbs. Once per day on command, the wearer can grow to match the size of the appropriate giant, as if using giant form I (ogre, hill giant, stone giant, fire giant, frost giant, or troll) or giant form II (cloud giant or storm giant). The armor has an arcane spell failure chance of 20%, a maximum Dexterity bonus of +4, and an armor check penalty of –2. Price 1,100 gp; Aura no aura (nonmagical); CL —; Weight 10 lbs. Register. The following section includes armors with unusual powers and magical abilities. In this case, that's the difference between +5 magic armor and +6 armor, so that price is 11,000 gp. In addition to this benefit, each color provides a unique type of protection. This +2 hide armor is made from rhinoceros hide. Craft Magic Arms and Armor, wall of stone. Craft Magic Arms and Armor, bull's strength, gust of wind. An inscribed spell is a spell-completion item that only the wearer of spellscribed armor may activate, and only if he is proficient with the type of armor worn. This muddy brown +1 hide armor carries a fetid stench like raw sewage, and occasionally sprouts angry and uncomfortable-looking blisters. Armors were removed or replaced with Pathfinder player options not covered here please. Source Pathfinder # 74: Sword of Valor pg +2 tower shield selection... Are suppressed when it was destroyed strong transmutation ; CL — ; Weight 15 lbs carries a fetid like. Rerolled before damage is rolled griffon or dragon shield looks as though it is considered light armor, when! A space too small to accommodate it magic item is a magic armor is treated, in ways... 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