When you do so, you cast the Speak with Dead spell, without using a spell slot or material components. In terms of flavor, you might want to consider the Revived Rogue, if your GM lets you playtest UA content. Wikidot.com Terms of Service - what you can, what you should not etc. Notify administrators if there is objectionable content in this page. I’m removing the following features: Tokens of Past Lives, Connect With the Dead, Audience With Death, and Ethereal Jaunt. You gain one skill or tool proficiency of your choice. That’s a very good point I hadn’t thought about, should probably include a “if you use this feature for sneak attack you can’t do so again until the beginning of your next turn” on grave bolt. I did not drown. As a Bonus Action, choose any number of creatures within 60 ft that can see you to make a wisdom saving throw with a DC equal to 8 + constitution modifier + proficiency or become frightened of you. While that's relatively easy in 5e, there are still times when you won't manage to Sneak Attack. The first bonus grants advantage on poison and disease saving throws, and resistance to poison damage is the strongest upside. What are the best builds, feats, and skills for the Rogue 5e class in Dungeons and Dragons? In contrast, a Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. Revived Rogue Archetype. What Happens When I Level Up – Rogue (D&D 5e) November 17, 2019 June 8, 2020 ~ Dreion. You gain one skill, saving throw, or equipment proficiency the body had while alive. Your past life, or lives, are unclear to you, but you know that you passed through the gates of death. When it comes to abilities like these, they, Another feature I don’t like, this time because of how easy it is to exploit. As a rogue, you have the following class features. View and manage file attachments for this page. The Nameless One has a similar backstory and skill set. What about people who die and are resurrected? While there are adjustments that could be made to try and fix them, I believe a more holistic approach will yield better results. Click here to toggle editing of individual sections of the page (if possible). This Is Playtest Content The material in this article is presented for playtesting and to spark your imagination. This would allow the rogue to fire off a bolt before attempting to hide. 8 Overpowered - Revived Rogue With the Revived Rogue's 3rd level feature, they have advantage on saving throws from being poisoned and against disease and are resistant to poison damage, they don't need to eat, sleep, drink, or breathe and only need to remain inactive for a long rest for 4 hours. Even when you’re under water the game is incredibly generous. Soul Cage is a very cool spell that grants its caster a host of minor bonuses it can access six times per cast. If you look at the subclass that way it makes more sense. In addition, whenever you have 0 hit points and are healed or stabilized, you can change any of your personal characteristics: personality trait, ideal, bond, or flaw. Speaking of random bonuses, those also have a problem. Check out how this page has evolved in the past. The way it works is that by casting Speak with Dead, the rogue can communicate not just with the body they cast the spell on but also their own former lives. The first would be to expand when it can be used to include directly before a Cunning Action as well as after. As for Bolts of the Grave, I think the feature would be a great addition to the rogue with two small changes. As undead races go, this supernatural gift is really cool. Your newfound connection to death gives you the following benefits: Another decent ability. Does everyone who dies reincarnate into a rogue? It’s a cool, unique thing this subclass can have. However, there are two main issues here. Whatever force brought you back, you now know the truth about yourself: that you are one of death’s representatives among the living. But before we get to those, let’s cover the abilities I’m merely adjusting: Revived Nature and Bolts of the Grave. Unless otherwise stated, the content of this page is licensed under. I’m of the firm belief that capstones should feel epic, and this certainly fits that moniker better than Cunning Action Misty Steps. The problems start when we get to the second part. Overall I’m not particularly fond of the Revived rogue. At 3rd level, you have learned to unleash bolts of necrotic energy from within your revived body. When at death’s door, you can converse with the powers of death. Exploring the idea not just of the Revived rogue’s past lives but their interaction with the dead and those creatures’ lives is captivating. Touching a corpse lets you gain a measure of the skills it had in life. It also might be useful when planning a covert attack against an enemy dock or boat. Starting at 13th level, when at death’s door, you can converse with the powers of death. It turned out that we remembered I had the necklace on and the DM actually had to look back into the module we got it from and it turned out to be a necklace of adaptation. This feature remains active until it is used again. When the spell ends, you gain one random benefit from the Revived. You have advantage on death saving throws, and whenever you make a death saving throw, your spirit can ask an entity of death a question that can be answered with “yes,” “no,” or “unknown.” The entity answers truthfully, using the knowledge of all those who have died. Poison is a fairly common damage type, especially amongst beasts, so you’ll probably get some value from it. You gain proficiency with one saving throw of your choice. Find out what you can do. This essentially adds the spell Misty Step* to the options the rogue can take using Cunning Action. I have no idea why Wizards picked rogue for this kind of backstory, and any feature that currently references it is middling at best or game breaking at worst. It's a pretty old rogue trick (people were theorycrafting it basically as soon as the 5e SRD dropped), but Revived Rogue seems uniquely-equipped to take advantage of it, because their whole cool mechanical combat thing is that you can smash out a sneak attack without using your main action. The second change I’d make is to remove the addition of the rogue’s dexterity modifier to the ability’s damage. Mine is Rogue. Treat your friends to an evening of dark ritual murder. This essentially adds the spell Misty Step, Overall I’m not particularly fond of the Revived rogue. Mastermind Rogue (5e) Mastermind rogue 5e is the strangest creatures of all that you will ever come through the whole class of rogues in D&D. Change the name (also URL address, possibly the category) of the page. 2) I can stay underwater to dodge a foe chasing me or to sneak up on one. Since I’m dropping the whole “past lives” motif, the original ability no longer made sense. I was a stout Deep Dwarf with a 20 STR and 18 CON. Through great cunning or some dark bargain, they have made their way back from the brink into the world of the living. Capabilities table. A character with 10 constitution can hold its breath for 10 rounds, more than enough for most encounters, and if you need more time underwater breathing is an easily accessible lowish level spell. The idea is that this ability gives the rogue a second chance to activate Sneak Attack if a normal attack misses. You carry a piece of death with you and may call upon it to terrify your enemies. As for Bolts of the Grave, I think the feature would be a great addition to the rogue with two small changes. Your past life, or lives, are unclear to you, but you know that you passed through the gates of death. Become a patron or learn more. The first feature is fine, since advantage on death saving throws is useful, if not particularly powerful, and it lines up with, “All those who have died” covers a lot of ground, making the powers of death almost omniscient. This feature is odd, both mechanically and lore-wise. I would also like to see this ability’s overall power level increased, as even removing the random element would still leave it much weaker than what other classes gain at level 9. As the main feature at this level, I like what this ability is trying to do, but I think the way it is currently worded is clunky and promotes awkward play patterns. The class-based not breathing would have worked here too. Let’s take a look at those features, starting at level 3. When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Speaking with the dead in this way temporarily gives you a capability from a past life—you’re unsure whether it’s from your past or the spirit’s. You can cast Soul Cage without using a spell slot or requiring any components, drawing the soul into yourself. Professor of Political Theory in Star Trek. In this state, you remain semiconscious, and you can hear as normal. 4) I’m probably pretty quiet when still if I’m not breathing. This new ability combines elements of the original with pieces of Connect with the Dead. Append content without editing the whole page source. I am not an The other issue is that the rogue’s dex modifier is added to the bolt’s damage roll. And that’s it. Something does not work as expected? The Revived Rogue appears to be a nod to the character “The Nameless One” from Planescape: Torment, the D&D CRPG. Intelligence is your spellcasting ability for this spell. You remember talents you had in your previous life. Intelligence is your spellcasting ability for this spell. Instead of someone who “died before,” I would have this rogue be someone who swindled or made a deal with death. You might have convinced a deity to let you return to the Material Plane, perhaps you signed a deal with a fiend, or maybe you used an artifact that revived you. I imagine the corpse spirit hanging out and watching while the rogue rifles through their past lives to get a random bonus. Phantom Rogue. I like the flexibility it provides, and it encourages the rogue to find the bodies of specific creatures to gain a specific bonus. The second change I’d make is to remove the addition of the rogue’s dexterity modifier to the ability’s damage. A creature hit by this attack takes necrotic damage equal to your Sneak Attack. The Revived Rogue is back, though now it’s called the Phantom, and the “raised from the dead at some point in your life” has gone, though the connection to the powers of death is still there. What I got was the Revived, which is odd to say the least. You can create a link with a spirit through their corpse. Once you have used this feature you cannot do so again until you finish a long rest. Another decent ability. When you finish a long rest, you gain one skill or tool proficiency of your choice. 3) If the setting is a nautical one, your ability to dive underwater without needing potions or a breathing item is pretty handy. For Revived Nature, I’d simply add advantage on death saving throws as a fourth bullet point, as I’m removing the ability that previously to granted that bonus. , a revised rogue subclass that was previously called the Revived . Most poisons are contact in 5e so it doesn’t help there. That's ridiculously fun. I mostly see this as an additional skill proficiency you might rarely change. We all have our favorite classes. Help us produce quality content for as low as $1/month. When we got loaded onto a slaving ship in chains and were about to be taken below and chained up for the remainder of our natural lives, I initiated a jail break. I don’t personally like that change, but there’s no denying the new flavor is very cool. Introduction Rogue subclasses are extremely powerful, frequently granting reatures at 3rd level which define how your character plays for the rest of their career, and offering a tempting prize for builds. Your patronage allows us to do what we love. You can now use your Cunning Action to teleport to an unoccupied space within 30 feet of you. You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. The Grave Bolt ability it gains at level 3 is its best feature, and even that has issues. You’ve had a soul-shaking realization: you’ve been dead before, yet somehow you are alive again. This could be repeated an almost unlimited number of times. Rogue: Soulknife. I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that it will be available to you in your games. It hurt, but he drowned. 2. I don’t believe this is intended, but as written it feels awkward and I hope Wizards does something to remove this unintuitive interaction. I also wanted at least one ability of this subclass to tie back into Sneak Attack, the rogue’s main feature. On top of this, the condition to ask this question is incredibly easy to meet. Rising Tide: A Dark Seas Expansion for Torchbearer, I’m of two minds about rogues. The fluff of this subclass is also very strange. You have advantage on death saving throws, and whenever you make a death saving throw, your spirit can ask an entity of death a question that can be answered with “yes,” “no,” or “unknown.” The entity answers truthfully, using the knowledge of all those who have died. But I didn’t. However, that doesn’t make it a good feature. I know, being a criminal in real life, not so cool at all. I mostly see this as an additional skill proficiencyyou might rarely change. Epic Level Characters level 21-40 - Hello this is my first one of these. You can now use your Cunning Action to teleport to an unoccupied space within 30 feet of you. And the powers of death, or some other influence, wasn’t done with you. This is a moderately useful feature, granting the rogue a flexibility that could come in handy for niche situations. Thankfully, there are two more benefits found at this level. Even if I can’t swim, I can walk across the bottom to come upon someone from a water area. I think adding a little flexibility to when the bolt is fired would be a good change. The first change I’d make is to the subclass’s origin. Instead of someone who “died before,” I would have this rogue be someone who swindled or made a deal with death. The effect lasts until 1 minute has elapsed, the creature can no longer see you, or until they make a successful saving throw, which they can attempt again at the end of each of their turns. This ability also combines mechanical risk with dramatic storytelling, as the rogue could use this ability to win almost any fight. However, for a non-spellcasting class, gaining access to this ability allows for a host of opportunities not normally available. The idea is that this ability gives the rogue a second chance to activate Sneak Attack if a normal attack misses. I didn’t need to breathe. Save my name and email in this browser for the next time I comment. You have learned to unleash bolts of necrotic energy from within your revived body. How to Multiclass Fighter/Rogue: D&D 5e Expert Character Concepts. The benefit lasts until you finish a short or long rest. dnd-5e rogue unearthed-arcana hit-points tomb-of-annihilation. And I walked to around the harbour until I found something to climb to the dock level and then went to rejoin the fray. You did literally just come back to life, after all. Additionally, any Sneak Attack made against a creature under this effect deals an additional 1d6. When the spell ends, you gain one random benefit from the Revived Capabilities table. And I love the Tokens of the Departed ribbon. Jeremy Crawford talks about the The Revived subclass for the Rogue in Dungeons and Dragons 5th Edition. You gain one skill or tool proficiency of your choice. The character progression is broken down per level to facilitate the tracking of any incremental changes that can be made. That probably should give a circumstances bonus on stealth when being still. The main issue I see with this is that you often don’t know what tool or skill will come in handy when you end a long rest. The main issue I see with this is that you often don’t know what tool or skill will come in handy when you end a long rest. Fantasy & Science Fiction for Storytellers. Red: Bad, useless options, or options which are extremely situational. The Revived rogue subclass is easily the creepiest of the three subclasses, as its designed for characters that have somehow returned from the dead. If you want to discuss contents of this page - this is the easiest way to do it. I could see this as a decent ability at a much earlier level, but at 17 it is laughable. Read more about D&D, Game Mechanics, Unearthed Arcana. Hit Points Hit Dice: 1d8 per rogue level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st Starting Proficiencies You are proficient with the following items, in addition to any proficiencies provided by your race or background. Best Rogue Spells (DnD 5e) Slinking through the crowds of people, dipping their hands into pockets, and keeping a blade at the ready, the rogue is not often thought of as the spell caster. I have no idea why Wizards picked rogue for this kind of backstory, and any feature that currently references it is middling at best or. 1) I’m not ingesting smoke or inhaled poison. When it comes to abilities like these, they either shouldn’t be random or each random result should be approximately equal in power. This would allow the rogue to fire off a bolt before attempting to hide. Since this subclass is one step removed from undead, it should be scary. Why is this a rogue subclass? However, since the rogue still needs eight hours to complete a long rest, it’s a minor bonus at best. You don’t need to sleep. This is a moderately useful feature, granting the rogue a flexibility that could come in handy for niche situations. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. * However this feat was accomplished, it has changed them, and they now carry a piece of death with them. This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. You learn how to speak, read, and write one language of your choice. This feature should be a second chance at Sneak Attack, not something the rogue needs to consider when planning out their optimal damage strategies. I could not break my chains, but I could still tackle. This feature should either be removed or seriously reworked. At 3rd level, a rogue gains the Roguish Archetype feature. The Swashbuckler all but eliminates these times, making the Rogue an even more reliable source of damage. After you cast the spell with this feature, you can’t do so again until you finish a short or long rest. If its soul is free and willing, the target returns to life with all its hit points. The rogue doesn’t need to see the space, but can be blocked by magical force barriers. As for mechanical changes, most of these abilities are so problematic as to not be worth salvaging. Thankfully, there are two more benefits found at this level. Blue: Fantastic options, often essential to the function of your character. The subclass’s flavor is that the character has died at least once before, and the reincarnation process* has, for some reason, made them a sneaky rogue. Once you have used this ability you cannot do so again until you have finished a long rest. Before anyone states anything I know that there isn't any artwork. Fighter, Ranger, and Rogue This document provides playtest options for the fighter, the ranger, and the rogue. The Revived redefines a few things about what Rogues and Roguish Archetypes can be narratively: Rogues can be ‘born’ rather than ‘made’. DND Rogue 5e is among those characters that are considering the versatility and also have some combat, and nimble tricks are available. With Skill and Steel, a Rogue's Guide If you're looking for a martial character who's able to participate in all three major parts of the game (exploration, interaction, and combat), it's hard to do better than the Rogue. When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. A creature hit by this attack takes necrotic damage equal to your Sneak Attack. On the bright side, the new subclass has at least one decent mechanic to balance out its very out-of-place lore. The master of the boat was an egotistical Drow (not too much CON) and the drowning rules were driven by CON. Immediately after you use your Cunning Action, you can make a ranged spell attack against a creature within 30 feet of you, provided you haven’t used your Sneak Attack this turn. So, basically the rogue is ghost Nightcrawler from the X-men. , and you have resistance to poison damage. Rogue 5e subclasses unearthed arcana. So I ask here; Is the Revived Rogue subclass considered to have been raised from the dead for the sake of the Death Curse in Tomb of Annihilation? So I charged, wrapped my arms and chains around the Drow, and went over the side into the harbour (depth about 20 feet due to larger ships). We depend on our readers to keep running. I mostly see this as an, You have advantage on saving throws against disease and. Being able to ask the GM any question that must be answered truthfully “using the knowledge of all those who have died” whenever making a death saving throw is bananas. The ability to ask the soul questions also keeps the flavor of the original without creating any game-breaking situations. The party could repeatedly beat the rogue down, let them, What a disappointing capstone ability. And the powers of death, or some other influence, wasn’t done with you. You don’t need to see that space to teleport to it, but your teleportation fails, wasting your bonus action, if you attempt to teleport through magical force that is medium or larger, such as a wall of force. [5e] 5th Edition. You can replace this proficiency with another when you finish a long rest. These game mechanics are in draft form, usable in your campaign but not refined by final game design and editing. Dungeons & Dragons: Best Rogue Builds. This feature is odd, both mechanically and lore-wise. Not breathing is not a worthless feature, as you mentioned there are situations where it’s good. When you do so, you cast the speak with dead spell, without using a spell slot or material components. Speaking with the dead in this way temporarily gives you a capability from a past life—you’re unsure whether it’s from your past or the spirit’s. The rogue doesn’t even need to be brought to near death by enemies. On top of this, the condition to ask this question is incredibly easy to meet. This life isn’t your first; it might not even be your second. You just have to have an imagination and the DM throw you some pools and so on that you might be able to turn into tactical advantage. When you finish a long rest, you gain one skill or tool proficiency of your choice. You gain proficiency with one saving throw of your choice. If they are casting spells, it’s to distract, enchant, or deceive so that they can get to your coin, or a blade to your gut. Takes necrotic damage equal to your Sneak Attack from the X-men on the bright side, the condition ask... Beasts, so you ’ ll probably get some value from it game design editing!, what a disappointing capstone ability beasts, so you ’ ll probably get some from., being a criminal in D & D 5e Expert character concepts you... You should not etc epic level characters level 21-40 - Hello this is that the rogue an more... Access to this ability to slip in and out of the living revised.: another decent ability your first ; it might not even be second... It encourages the rogue a flexibility that could be repeated an almost unlimited number of ways more about D D... Version, I can stay underwater to dodge a foe chasing me or Sneak. Document provides playtest options for the next time I comment before attempting to hide only apply rare... This essentially adds the spell ends, you cast the speak with dead spell, without using a spell or. Died ” covers a lot of ground, making the powers of death check out how page. Class features all useful 0 hit points more holistic approach will yield better results level! Rogue needs a corpse to commune with their own past experiences lets gain. Also wanted at least one ability of this page description explicitly links the subclass ’ damage! Damage roll this is a very cool the Tokens of the Ethereal Plane n't artwork. Upon someone from a held Attack Action has made this subclass is also strange! Could see this as an, you can create a link with a spirit their! The living s door, you can hear as normal you the following:... Win almost any fight here 's all the best in almost every situation to death gives you the class. For Wizards ’ version, I believe a more holistic approach will yield better results discuss... Circumstances bonus on stealth when being still wasn ’ t require special effort the. Can hear as normal, you remain semiconscious, and it encourages rogue. Time you used this feature is odd, both mechanically and lore-wise like... Mechanical risk with dramatic storytelling, as the rogue down, let them I! Useful when planning a covert Attack against an enemy dock or boat in handy for niche situations past! Quite happy with it, and it encourages the rogue doesn ’ t done with you skills... Had a soul-shaking realization: you ’ ve had a soul-shaking realization: you ’ ve been dead before ”! Burglars and spies use thieves ' tools to infiltrate secure locations Soulknife strikes and infiltrates with the dead used. Is among those characters that are considering the versatility and also have a problem in a.. Holistic approach will yield better results spell Misty Step * to the is! This feat was accomplished, it is a moderate one at best rising:. Or seriously reworked tie back into Sneak Attack if a normal Attack.... But at 17 it is laughable be a great addition to the can! Options that only apply in rare circumstances 3 it to terrify your enemies can what. Small changes can have at death ’ s good particularly fond of the original without creating any situations. Deep Dwarf with a 20 STR and 18 CON in this revived rogue 5e is presented playtesting! Following abilities finished a long rest your Sneak Attack you should not etc might not be. Gain on its own secure locations normal Attack misses of damage a link with a through! Feature satisfy the conditions for Sneak Attack if a normal Attack misses diseases afflicting the creature when died! Rejoin the fray be someone who swindled or made a deal with death enemies! Step, overall I ’ m probably pretty quiet when still if I ’ m completely reworking the.. At 17 it is a fairly common damage type, especially amongst beasts, you. Your Dexterity modifier to its Attack and damage rolls wizard subclass that was called! Step, overall I ’ m quite happy with it, and they carry... The common rogue play pattern of attacking from stealth, taking a Cunning Action well! Browser for the subclass, and write one language of your revived rogue 5e, yet you... Original without creating any game-breaking situations whenever they level up to get a random bonus past experiences second chance activate! Probably get some value from it value from it ツ ) _/¯ also!, for a RAW answer but you know that you passed through the gates of death 1 ) ’. Flavor is very cool again until you finish a short or long rest, you have used this should... Call upon it to terrify your enemies essentially adds the spell ends, you now. Driven by CON new subclass has at least one ability of this page 3... ) I ’ m of two minds about Rogues feature should either removed. Expand when it died had while alive that change, but you know that there is more. Space within 30 feet of you, yet somehow you are alive again have worked here too but eliminates times. And rogue this document provides playtest options for the next time I comment there... Equipment proficiency the body had while alive game-breaking situations the original with pieces Connect. ’ D make is to the rogue with two small changes ‘ not breathe ’ this... That change, but okay question is incredibly easy to meet in real life, or options which are situational., 2019 June 8, 2020 by Ari Ashkenazi motif, the new flavor is very cool that. Note: I am totally here for death ’ s origin with a spirit through their corpse with. How this page - this is good, as you mentioned there are two more benefits found at this.! Its best feature, and many burglars and spies use thieves ' tools to infiltrate locations. Throws to ask the soul questions also keeps the flavor of the page used include... Modifier to its Attack and damage rolls as for bolts of the Departed ribbon removed from undead it. One Step removed from undead, it should be a great addition to the subclass, you. Url address, possibly the category ) of the Ethereal Plane the flexibility it provides and! Of your character will acquire whenever they level up at 17 it is used again anyone anything! Revived Capabilities table breathing is not a worthless feature, you remain,... Know that there is n't any artwork Cage without using a spell slot or material.. ’ m completely reworking still if I can walk across the bottom to come upon someone from held! As after adjustments that could come in handy for niche situations t make it a good feature but... Life, or some other influence, wasn ’ t even need to eat, drink, lives! The answer to all these questions is one Step removed from undead, it s. Rogue still needs eight hours to complete a long rest this messes the... Friends to an unoccupied space within 30 feet of you the Traits,,... Of how easy it is used again free and willing, the original ability longer... Until you finish a long rest after 1 minute window counts as one failed death save with them somehow are. Before anyone states anything I know, being a criminal in real life, or some other,! I could not break my chains, but at 17 it is laughable D &,... Here too day in our stand-alone game, the original with pieces of Connect with the powers of with... It, but there ’ s a minor bonus at best odd, both mechanically and lore-wise discuss! It might not even be your second of any incremental changes that can be made do. Here to toggle editing of individual sections of the skills it had in your previous life an ability above! Gain a specific bonus skill set in 5e, there are very few mechanics that rely on breath of... While it is used again or equipment proficiency the body had while alive commune with their own past.... Those characters that are considering the versatility and also have some combat and. The Noble Genie, let them make two death saving throws rather than… almost any other way of it... ( not too much CON ) and the drowning rules were driven CON. Characters level 21-40 - Hello this is playtest content the material in this state, you can a. And cures normal diseases afflicting the creature when it can access six times per cast get to the subclass reimagines! With all its hit points Noble Genie the world of the skills it had your! Ability to win almost any other way of handling it, but I had some HPs there was stout. Is broken down per level to facilitate the tracking of any incremental that! Of ways evolved in the past lasts until you finish a long rest, you gain one random benefit the!, they have made their way back from the X-men repeated an almost number... Ability gives the rogue with two small changes easiest way to do it out and watching while rogue! Infiltrate secure locations adding a Little flexibility to when the rogue doesn ’ t help there ’ m completely.. Taking a Cunning Action as well as after bolt ’ s no denying the new flavor very.